Skate 3 browser performance & the 360 FPS claim
A useful performance comparison needs the same hardware, scene, resolution and measurement method.
Reviewed October 11, 2026
Is 360 FPS a browser guarantee?
No. We have not found and verified a repeatable 360 FPS benchmark for the embedded web build. Do not treat a number from a desktop Rust engine, a static recompilation, or an emulator as the frame rate of this browser project.
A high engine counter is also different from frames your display can present. Browser scheduling, refresh rate, foreground/background status, GPU load, canvas resolution and thermal limits all affect the experience.
Compare the approaches, not invented numbers
| Approach | What runs | Performance evidence here |
|---|---|---|
| Embedded web build | Rust/Bevy compiled to WebAssembly with WebGPU | KenneyPark rendered and responded to keyboard input in desktop Chrome; overlay briefly showed ~60 FPS. |
| SK8-ENGINE desktop | Native engine using your own converted assets | No local benchmark performed. |
| Console emulation / recompilation | Separate projects with different implementations | No comparable benchmark performed. |
Make your session smoother
- Start with a small map. KenneyPark is the default here.
- Keep the game tab in the foreground and close other GPU-heavy tabs.
- Use current browser and graphics drivers with hardware acceleration.
- Use the Lite rendering preset in the launcher to reduce GPU load. Auto requests the lighter mode on touch devices.
- Allow shader compilation to finish before judging steady-state performance.
- Let a hot phone or laptop cool down; a sustained session can behave differently from a brief launch.
How to record a fair comparison
Record the exact build, operating system, browser, CPU/GPU, resolution, refresh rate, power mode and map. Repeat the same route after warm-up. Report both typical frame rate and stutters, along with loading time. Until those conditions are controlled, a simple “browser versus native” FPS chart would be misleading.