SKATE 3 / SESSION NOTES

Skate 3 browser performance & the 360 FPS claim

A useful performance comparison needs the same hardware, scene, resolution and measurement method.

Reviewed October 11, 2026

Is 360 FPS a browser guarantee?

No. We have not found and verified a repeatable 360 FPS benchmark for the embedded web build. Do not treat a number from a desktop Rust engine, a static recompilation, or an emulator as the frame rate of this browser project.

A high engine counter is also different from frames your display can present. Browser scheduling, refresh rate, foreground/background status, GPU load, canvas resolution and thermal limits all affect the experience.

Compare the approaches, not invented numbers

ApproachWhat runsPerformance evidence here
Embedded web buildRust/Bevy compiled to WebAssembly with WebGPUKenneyPark rendered and responded to keyboard input in desktop Chrome; overlay briefly showed ~60 FPS.
SK8-ENGINE desktopNative engine using your own converted assetsNo local benchmark performed.
Console emulation / recompilationSeparate projects with different implementationsNo comparable benchmark performed.

Make your session smoother

How to record a fair comparison

Record the exact build, operating system, browser, CPU/GPU, resolution, refresh rate, power mode and map. Repeat the same route after warm-up. Report both typical frame rate and stutters, along with loading time. Until those conditions are controlled, a simple “browser versus native” FPS chart would be misleading.

Primary sources: Skate 3 clean room ↗ · SK8-ENGINE ↗
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